Yeah, I haven't touched the map recently. The holidays and all. Also, there's almost half a meter of snow outside. But not to worry, I still intend on getting Rev. 3 out before the end of the year. Ideally I'd also like to add Conjurer to the Fun Tavern, but summoning heroes take bloody forever to add without the Map Editor (Old Pudge took me waaaay longer than it should have).
Also, looks like I didn't fully remove my work-in-progress hero (Ramza) from the incremental map like I wanted to. Instead of modifying the tavern to remove the hero (the right way) I decided to just make the hero unavailable at startup (the lazy way), but the lazy way doesn't account for the fact that the Fun Taverns are repopulated with -repick (even though I modified -repick to do just that). Oops.
Consider it a sneak preview, then. I'm still working out some more abilities and job classes, as well as infrastructure for secondary skill selection (anyone who's played Final Fantasy Tactics will know what I'm talking about). I'm hoping to finish him soon, he's the most ambitious endeavour I've tried in the context of DotA to date. Even if he is broken as all hell.